They’ll just create bordergore, too many cadet branches, and appropriate the Hapsburgs job. I remember playing my best playthrough, I got pretty massive and really had an opportunity to conquer the entire world, if only I had more time…The Attacker controls all their holdings, for Independence, Free Tributary, and Overthrow Ruler wars. 5 3 comments Add a Comment. 1 Fourth Crusade 1. Mods. yes, its working as intended. They now only join the pact if they felt genuinely threatened by you. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Sometimes it gets down to two or three rulers. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Supernatural Events: On. Rebellion leaders don’t join defensive pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. I understand the need to add unrealistic game mechanics to make the game more realistic. i'm not sure if there's a way to turn them off once you've started a game though. ago Truthsayer I used to keep them on, but then I saw the error of my ways. ) It has been said that there is very little counter-play available. Defensive Pacts: On/Off; Gender Equality: Default/Historical/ All. Once you get there you're basically one step away from world conquest. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. However I usually run into a point where I am…NDefines. New CBs Off (when playing in India or Tibet as the permanent tributaries are too common there. Reply reply Awsomecheeseman • It’s like balancing on a speed boat on a lake of gasoline juggling Molotov Cocktails. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. . Dark days ahead. Also, because your ally was the primary aggressor, only then can choose when to end the war. . I'm playing as Byzantium right now trying to form the Roman. I'm back in CK2 after a hiatus. I'd like defensive pacts to feel more 'dangerous', if that makes sense. Removes Defensive Pacts as Threat decays 100% per month, max. Wiki. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. If a member is attacked by the target, all other members will defend them. Method One: Wait it Out. After turning them back off I noticed that AI is also more successful at expanding, especially all the conquerors. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . except that it's weird and it doesn't work all the time, and apparently. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Nope, just kidding. CK2: Defensive Pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. ago. Defensive pacts can be. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. I have a question about CK2. They way defensive pacts worked was very different originally. Defensive pacts can be. Can also turn off defensive pacts to make it much faster (like from 1 county to world conquest in about 200 years). ReplyThis is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. Do defensive pacts still disband on the target's death? On some older version, when I was still playing with the pacts on, I could declare wars on day one of a new king without calling the pact into the war. Support. Holy Wars by default should remove at least your religion group from the pact. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…Business, Economics, and Finance. The trick is to first save the character you want to ally with as a saved scope variable. Your threat level is determined by a %. Characters are allowed to join Defensive Pacts against realms who are Threatening. You can also hear me die. 37 votes, 20 comments. Next game though, that mechanic is being turned off in the rules. If the subject of the pact attacks one of the members, others will join the war like allies. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). . Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). My only saving grace is that he is yet to drag them into fighting me. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Aggressive AI means vassals will expand your realm of their own accord. Nov 9, 2018. The best compromise should be to disallow defensive pacts from firing for certain wars. I don't think this has something to do with defensive pacts. His succession law is. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 2. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. There some guys I want to weaken and I was wondering if I could join the defensive pact agaisnt him, so if he declares war on someone I can just kill all of his army. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Prep your retinues around the land then declare war. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. 396K subscribers in the CrusaderKings community. Support. HydroAC. No need to recompress your old save again. Started a 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Latest. I just forgot about them and never turned them back on. Defensive pacts are caused by your threat level, whether it be from conquering a nation or inheriting it. { defensive_pacts="off" } In case you're wondering about other rules, you can do what I did: start a new game with disabled (non-default) rules, save it without compression. As every reasonable ruler, everyone joins defensive pacts against you. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. threat per single source set to 1 (from 50) and set only huge realms viable as valid defensive pact target. All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up screens in order to allow players to customize their experience without having to resort to modding. They personally make the. While I’m here I’m also going to repeat the changes 2. Thassar Sep 13, 2017 @ 1:10pm. If you want the AI to form massive mongol. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. Which wars don't generate threat? 2. Gender Equality: Default. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Oh you mean attack despite the pact. There has been discussion in the AI diplomacy thread that defensive pacts can turn into problems when most of the map locks itself up in large defensive blocks. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. P. Otherwise On) Fewer minor epidemics (when playing in coastal areas) Limited exclave independence. This mod is being developed independently from any other LotR or Middle Earth mods out there. They're all optional features you can toggle with the Game Rules. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts make so in every war the big players come knocking. . If the subject of the pact attacks one of the members, others will join the war. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Then type "infamy" "-##" without the "" of course for everything. . Maybe it's a well known issue, but my forum searches about "defensive pacts" aren't returning anything about this. So basically, defensive. Main thing about defensive pacts is if you have it on it will mostly impact your mid-game and slow it down tremendously(and annoyingly imo). A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A defensive league takes only 1 relation slot, no matter how many members. As long as there are small realms where you can hit 100% occupation in a few years, defensive pacts are meaningless. Secret religious cults off (unless I use them myself) Defensive pacts off Supernatural events off Devil worshipers off Culture conversion combination I actually keep defensive pacts on for the sake of realism. Defensive pacts can be. And you learn how to do it better, and it's a good thing! That's only one example, but this is what defensive pacts are really about: to make you more creative about expansion, and to make you learn the game better. 05 The amount of provinces in a realm that is needed for beeing a valid target of a defensive pact NDefines. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. NDiplomacy. 3 Northern Crusade 1. It also disables achievements I think so if you don't mind that, feel free to turn it off and blob like your life depends on it. So is it more fun to play with pacts on so larger. These pacts are a significant factor in shaping the geopolitical. Defensive pacts dissolve quickly, and they’re only annoying over 50%, which I don’t get too often. Members. So is it more fun to play with pacts on so larger. Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. With CK2 it's a pretty huge difference with and without them. The actual save is all text and right below the player info at the top are the gamerules. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. I'm playing as Byzantium right now trying to form the Roman. So is it more fun to play with pacts on so larger. It is one of the biggest hurdle to quick expansion and you can turn it off. Look for the "game_rules=" section near the beginning of the file and there will be a list of rules that are changed from the defaults. If the subject of the pact attacks one of the members, others will join the war like allies. Yeah i can do that. Defensive pacts can be. Antipope war should mean the defender and their pact members get automatically excommunicated if they join in Tbh turning off Defensive Pacts just feels like playing in Easy Mode once you get to Empire Level. . Mostly they seem to reduce the amount of War Score either side gets from battles. A few things you can do. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Oh you mean attack despite the pact. If the subject of the pact attacks one of the members, others will join the war like allies. Jump to latest Follow Reply. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Defensive pacts can be. Defensive pacts can be. The leader of a league is the one that invites people in. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or vikings). Because you can strip a feature out, then sell it back as DLC is my cynical guess. Defensive pacts can be. Aggressive vassal AI makes it hard to limit your vassal's growth. The fact that West African pagans are joining a war to help defend the Pope is just. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. If the subject of the pact attacks one of the members, others will join the war like allies. I'm playing as Byzantium right now trying to form the Roman. This guide describes how to get the S. Here is an example. ago. Monks and Mystics also has a chancellor job that increases. 6 (Reapers Due), over 4 years after CK2 was released. THIS! Deactivating the Defensive Pacts Option in the Rules doesn't even disqualify for Ironman-Games #5 < > Showing 1-5 of 5 comments . Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux… No Defensive Pacts. Crusader Kings II Wiki Active Wikis. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. I just forgot about them and never turned them back on. If you click on a casus beli in the war declare screen for Barcelona you can see if they are in the defensive pact because all the other members will show up as allies on the screen. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If not, why do you have them on? They seem pointlessly annoying to me. But there's a hope anyway. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Many interactions show approximate AI reasoning in tooltips: Each reason is shown with a number of - of +. Going to play as the Danes (Snake in the Eye guy) - is Holy Fury a DLC that'll have an appreciable effect on the game I'm looking to play?Business, Economics, and Finance. Like the closest to "coalitions" history had were wars in 1790-1810s, which honestly shouldn't even be in EU4 timeline (1399-1789 in far more natural). . Not just possible, but actually pretty easy. 5 to +2. Same as before it was added, having to gain casus bellis before you can attack somebody. Game rules are at the very top of the save file, so copy the rules you want and paste it over the rules of the other file. The design is simply bad, and I play with it toggled off. That was attempted in CK2's defensive pacts which were really bad. Defensive Pacts On (both on and off are sort of ahistorical. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So is it more fun to play with pacts on so larger. Business, Economics, and Finance. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I don't care particularly for the implementation, but turning them Off makes it too easy for players. Make tributaries out of anybody large and dangerous, then forget about them as you demolish the smaller realms. Basically you have to declare any and all wars before you unpause with your new ruler. You can also hear me die. ) At that point, wars are just tedious and you can tell that there's no-one on the map who can stop you. For me, the time it takes for a defensive pact to tick down serves as that historical barrier. My first king dies abruptly at 25, leaving his 5 year old on the throne. Business, Economics, and Finance. Defensive pacts should be reworked to be more consistent. First save your game without compressing the file. Defensive pacts: The was harder, and more challenging when you had to deal to half of the world against you just because. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. He has two sons. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. Now I'm wondering if they would make the game more fun. Get app Get the Reddit app Log In Log in to Reddit. Imo the threat system in ck2 is kinda bare bones and you would be better off by turning it off. If the subject of the pact attacks one of the members, others will join the war like allies. Hey everyone i've been playing a game of crusader kings 2 and it's gotten to the point where in game it's become a chore. Defensive pacts can be. Now I'm wondering if they would make the game more fun. If the subject of the pact attacks one of the members, others will join the war like allies. They will never sign one with you, but they always sign like 2 with the strongest AIs. For example, two things that were. Well-trained soldiers that actually had quality arms/armor and not random bits looted off a battlefield were a comparative rarity in this time period and were probably the #2 reason battles were decided, after maneuvering for position/commander tactics. The defensive pacts are an ahistorical, ham-fisted way of trying to stop blobbing and the shattered retreat leads to an army fleeing from Russia to Germany because they were intercepted by a wandering horde. And here's me always playing as a count and not getting much done for the first 100 years. R. It's most annoying when you're small though, and conquering individual counties one by one. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. stawpdahates • 4 yr. CryptoEspecially with CK2 limiting formal alliances to those with marriage ties only, it's a fine idea to stop/slow continuous invasions. So is it more fun to play with pacts on so larger. Reply. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed:It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. I play with pacts because I have no self control when it comes to taking territory and I believe I need some. I desire to play a fairly realistic game of crusader kings and am wondering how realistic defensive pacts are. I tried googling it but to no avail. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. don't know which specific type of event troops the. All Discussions. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. Shattered retreat, which I always switch of, also. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. May 21, 2016. If the subject of the pact attacks one of the members, others will join the war like allies. •. Defensive pacts are one of the most annoying things i've ever had to deal with in this mod. I am not sure about defensive pacts at least with how they were in CK2, but non-aggression pacts should be a thing. If you aren't playing Ironman, you can actually disable defensive pacts in your current game. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. This way there will still be a challenge, if your realm grows to fast, but you won't. If you want the AI to form massive mongol empires etc. Defensive pacts can be. If the subject of the pact attacks one of the members, others will join the war like allies. CK3 Needs Non-Aggression Pacts. If the subject of the pact attacks one of the members, others will join the war like allies. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. If the subject of the pact attacks one of the members, others will join the war like allies. . The higher the threat of the attacker the lower the opinion threshold for the ai. Spirited-Ad-4455 •. Easily the most annoying feature in CK2. Have fun facing almost all of Europe trying to get land from a shoddy Karling count. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. crusademember • 4 yr. Gender Equality: Default. Nope, just kidding. These defensive pacts need a serious rework. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings II. If the subject of the pact attacks one of the members, others will join the war like allies. Thanks in advance. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Now I'm wondering if they would make the game more fun. But then again he did complain about the whole "fuck defensive pacts"-bit. You can extract your save with any utility that can unpack zip files. Only City States and Minor Powers can be members of a defensive. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. crusademember • 4 yr. CannedBison. Same thing with Mongol invasion, Black Death, vassal republics etc. Crusader Kings II > General Discussions > Topic Details. . Aztecs were earlier, this is true, but can be compared somewhat to Northern Lords (I'll ignore that the difficulty of Aztecs came almost entirely from their event spawned attrition-free 10k stacks and as such, was artificial and not from any actual. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I want to trade with foreign realms. For the most part, these are interesting, and can be interpreted as mundane events not explicable by the scientific knowledge of the time, so I'm OK with them. If the subject of the pact attacks one of the members, others will join the war like allies. On Windows, Alt + NumPad 2 + NumPad 1 enters a §. Unlike in eu4 where they have a limit to where they can go due to borders, in ckii they can retreat to anywhere making it impossible to hunt them down. Defensive pacts can be. With defensive pacts, it makes you think twice before clicking that Declare War button. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Over 5% and the mutual. #2. CryptoAnother tool against defensive pact is exploding realms, in which you declare wars to realms that just became independent before they join a pact. stawpdahates • 4 yr. ago. Beating defensive pacts. Only City States and Minor Powers can be members of a defensive. Like shattered retreat and the council. Fast siege down the target and kill any nearby defender armies. They're either irrelevant or completely excessive, there is no middle ground. Turning off defensive pacts definitely makes the attempt easier. DEFENSIVE_PACT_SIZE_RATIO = 1. Defensive pacts make so in every war the big players come knocking. Click and drag to zoom in. If the subject of the pact attacks one of the members, others will join the war like allies. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. And those "coalitions" very much had separate peace. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as. CryptoA Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Turn down diplomatic interaction range to make character finder not as stupid op if you still want to use character finder. CK2 has a lot more content with them. If it is off, your first major battle lost is your last. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Defensive pacts can be. Defensive pacts are a garbage mechanic because of the way CK2 warfare worked: you were locked into all-or-nothing from the start of the war. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux…A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. CK3 has more content without DLC's. Press J to jump to the feed. . If it's not there already, add: defensive_pacts="off" The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. Phantom-Fireworks • 4 yr. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of them. Here are the best CK2 mods, in no particular order: After The End Fan Fork. Make pacts like normal alliances where the third parties receive a call to arms which they can decline based on opinions and traits. For many of the more established powers, it would be unthinkable for them to expand so fast without some massive administrative effort to consolidate. My solution to this would be a "The enemy of my enemy is my friend" mechanic. If the subject of the pact attacks one of the members, others will join the war like allies. Defensive pacts can be. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med SeaUnireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. Business, Economics, and Finance. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Otherwise, someone powerful in the court was randomly appointed, and also the regent could change and you. Hope that helps. Alliances are much too easy to acquire in CK3. Disabling defensive pacts does not disable achievements.